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Megaman sprite game fan art
Megaman sprite game fan art







megaman sprite game fan art

On this team, Chaisu served as a director, composer, writer, scripter, and many other jobs.

megaman sprite game fan art

#Megaman sprite game fan art professional#

There were many other recruits as well (close friends of Chaisu's) including a logo artist known as Leo the Professional (who Leo is named after and based on). Chaisu then recruited Dave (now lead programmer for the project) and Zephys (now a writer and concept artist for the project) to help with the game, around late 2008. Realizing the program's limitations, Chaisu moved the game's engine from RPG Maker XP to GameMaker. They opted to make the art style of the game similar to Mother 3's and wanted to make something indistinguishable from an official Mother game. The former creator, Chase "Chaisu" Garretta, and his brother Zack started the project, and they posted the idea to the forums. History ĭevelopment of the game started in 2008 with the use of RPG Maker XP. The game's sprite art was made using Microsoft Paint. The game's scripting, maps, and battle backgrounds were done/made using private programs. The current version of the game was made and programmed using a custom engine modeled in C#. Their goal is to thwart the evil intentions of the mysterious group known as the Modern Men-the cause of many strange and dangerous happenings throughout the country of Pleiades. The game is set in the year 197X and follows the adventures of Travis, an ordinary boy with an interest in baseball and a propensity for daydreaming, yet extraordinary psychic powers Meryl, a headstrong, eager, and rather reckless girl with psychic powers Floyd, a street-smart and self-confident boy with a charismatic nature and Leo, a taciturn psychic and leader of a biker gang. Another deviation from the official games is that characters often cannot easily stack their buffs and debuffs when facing boss enemies (like in Mother 3), many of which can neutralize the effects. Each player character has a meter that fills in combat, which when filled all the way, activates the turn. Another unique feature is the capability of gaining an extra turn in battle. The time of day affects the non-player characters in the overworld, the tasks that can be done, and the enemies in the overworld. When the player characters stay at a hotel, the player can choose to stay until the next morning or the evening. Like in Mother 3, the game features a combo system in its battles.Ī unique feature in the game is a day/night system. The characters also use psychic abilities that produce various effects in battle at the cost of Psychic Points. In battle, the characters will fight until they or their opponent(s) run out of Hit Points (a loss and a win, respectively). Like the official games, it features a party of combatants that traverses a wide, contemporary world-frequently engaging enemies in turn-based combat, healing in hotels, talking to non-player characters, taking mundane modes of transportation (such as trains and motorcycles), and using items gotten in convenience stores. The gameplay borrows primarily from the official Mother games ( EarthBound Beginnings, EarthBound, and Mother 3) with a few tweaks and new features.









Megaman sprite game fan art